Featured Posts

test

Latest Posts

test

Disney Solitaire offers TriPeaks-style action featuring your favourite Disney and Pixar characters

Solitaire just got a whimsical makeover. Disney Solitaire, the latest release from SuperPlay in collaboration with Disney Games, is now available on iOS and Android, and it’s more than just a card game. This TriPeaks-style puzzler wraps nostalgic Disney and Pixar magic around classic solitaire mechanics, creating a relaxing yet captivating experience that’s hard to put down.

From the moment you launch Disney Solitaire, you’re dropped into a bright, cheerful world where each level is tied to a famous scene from across the Disney and Pixar universe. Whether you’re helping Elsa freeze away a column of cards, hanging out in Andy’s room with Buzz and Woody, or cruising through the waves with Moana, each stage feels like a mini memory brought to life.  … [MORE]

Eye of the Dragon will expand the Fighting Fantasy Classics lineup when it releases on PC and mobile soon

Back in February, when Starship Traveller released, Tin Man Games teased a dungeon-crawling comeback with the announcement that Eye of the Dragon would be joining their Fighting Fantasy Classics lineup. And now, the wait is nearly over. 

Beginning April 22nd, Ian Livingstone’s long-lost gem makes its triumphant return on Steam, iOS, and Android, marking the first official release since 2010 and the first time it’s ever been available in digital format. … [MORE]

Play Together’s new Dreamland update requires you to sleep in order to access the region

Hot on the heels of last week’s adorable Pompompurin-themed goodies, Play Together is making things even dreamier with the launch of Dreamland, a magical, sleep-only zone where purple skies shimmer and whales lazily glide overhead. 

This limited-time escape in Play Together can only be accessed by nodding off after receiving an invitation from Dreamy the NPC, so yes, napping is now officially a gameplay mechanic. Dreamland is more than just a vibe. It’s filled with exclusive creatures, whimsical items, and cozy side quests.  … [MORE]

Sunderfolk Review – A Great Tabletop-Inspired Game With Friends

Sunderfolk feels at its best when you’re playing together with friends on the couch during what would have otherwise been an uneventful weekend afternoon. The game embodies two of my favorite aspects of tabletop RPGs: strategic teamwork and memorable anecdotes. It does struggle to be fun when you’re playing solo, but that feels like it’s clearly the wrong way to play the tabletop-inspired, turn-based tactical RPG, which really only comes together when different minds are working together to coordinate their respective perks and customized deck of card-based abilities to strategically accomplish the task at hand.

In Sunderfolk, each player takes control of one of six anthropomorphic heroes: an arcanist crow, a pyromancer axolotl, a ranger goat, a bard bat, a berserker polar bear, or a rogue weasel. After proving themselves capable bouncers in a tavern, the heroes band together to protect their home village, Arden, from a series of escalating threats and try to find a way to prevent the growing corruption of the magical tree that keeps everyone safe from the coming darkness. It’s your typical run-of-the-mill fantasy setup, with would-be heroes rising to heed the call of adventure when no one else will, and for the first few hours, Sunderfolk doesn’t do much to differentiate itself from contemporary stories.

You can play as the spellcasting arcanist, supportive bard, high-damaging ranger, bulky berserker, sneaky rogue, or explosive pyromancer.
You can play as the spellcasting arcanist, supportive bard, high-damaging ranger, bulky berserker, sneaky rogue, or explosive pyromancer.

But then you get to really know the NPCs, and Sunderfolk’s story starts to make its mark with its varied cast of characters, all of whom are voiced by actor Anjali Bhimani to replicate the experience of playing a tabletop adventure with a Game Master who is portraying all the non-hero characters. Bhimani does an incredible job adjusting the pitch, tone, accent, and speed of her voice to add a distinct flavor to every character, injecting a feeling of life into the narrative that makes it easy to love the heroes’ allies and effortless to hate the villains. My friends and I were far more invested in saving the village and discovering what was going on upon meeting an adorable, one-armed penguin orphan named Amaia who was doing her best to keep Arden’s mines running, especially once her cruel and lying uncle was introduced. We vowed to do everything to save the little bird (and desperately hoped her uncle would be revealed as the true big bad so that we’d have a chance to destroy him), and much of that emotional investment, as well as our feelings about the other characters, was derived from Bhimani’s portrayal.

Continue Reading at GameSpot

Blue Prince Review – An Intricate, Layered Roguelike Puzzle

Imagine a piece of complex origami. You want to understand how it works, so you start looking for a place to begin unfolding it. With each corner of the paper you peel back, you notice an even more intricate structure underneath. So you unfold that too, and find even more fine detail underneath yet again. You start to wonder how many layers it can have, and marvel at the intricacy. You remember at the start, when you already thought it was complex, but you had no idea how elaborate it really was. That is the experience of playing Blue Prince.

It can be difficult to describe a game like this, in which so much of the design is about curiosity and discovery. But at its most basic level, Blue Prince is a roguelike puzzle game built around exploring a shapeshifting manor house. The executor of the Mount Holly estate has left it to you, but it will only become yours if you reach the mysterious Room 46. You cannot spend the night inside the house, so you set up camp just outside the grounds. After each day, the rooms reset and all of the doors close again. The exact layout of the manor is never the same twice. It takes place in first-person, making it an unfolding puzzle box that you live inside.

You start each day at the entrance, the bottom-center square of a 5×9 grid, faced with three doors. Each time you interact with a door, you’re faced with three choices of which room to “draft” on the other side. Some rooms are dead ends, others are straight pathways, others only bend, and so on. You have a limited number of steps, and crossing the threshold into a new room ticks down one of them. From the start, you understand the objective to be that carving a pathway using these interlocking pieces, without expending too many steps, will successfully lead to the top of the 5×9 grid, to the Antechamber where there sits the entrance to Room 46. At this point, Blue Prince feels very much like a prestige board game, complete with a grid and tiles to place.

Continue Reading at GameSpot