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SIlkroad Origin Mobile, a port of the classic PC game is now available in early access on mobile

Gosu Online Corp has just announced that their upcoming game, Silkroad Origin Mobile is now available in early access in the SEA region. The fantasy-themed MMORPG just completed a beta test and has already made pre-downloads available on the App Store and Google Play. With all this preparation, a global release should be sometime soon as well.

As the name suggests, Silkroad Origin Mobile takes you on an immersive journey through the iconic trade route, where you will perform a number of different activities. Trading it naturally is a big part of the game, but you’ll also spend a lot of time in battles between mischievous thieves and heroic hunters. … [MORE]

Pand Land is an upcoming maritime RPG for Android and iOS

Game Freak and Wonder Planet have just revealed their latest project, Pand Land, which is a casual maritime RPG set to release on Android and iOS soon. It is set in the unexplored world of Pandoland, where you are invited to become the captain of an expedition that is searching for a legendary treasure.

In Pand Land, you’re free to explore a vast, mysterious world filled with hidden treasures. The adventure is relaxed and open-ended, allowing you to investigate anything that piques your interest. As you expand the cloud-covered map, new discoveries and encounters await at every turn. This world is designed to be explored at your own pace, providing a stress-free environment for adventure. … [MORE]

Over Field is an upcoming open-world RPG that is all set to enter early access

NetEase has just announced their latest project, Over Field, an upcoming open-world RPG set in a gorgeous world. It is currently limited to Japan and will release on Android, iOS, and PC. The game’s still a way off launch, but there’s an early access period coming up soon, giving you a chance to experience the fun for yourself.

The developers want to give fans a taste of what Over Field is like before its official release and hence, recruitment for early access has been going on for a couple of weeks. Fear not if you’re just hearing about this as there’s still time to register by visiting the official website. You have until midnight of June 22nd to register for an opportunity. … [MORE]

The Rogue Prince Of Persia Early Access Review – Time Master

Still in early access, Evil Empire’s The Rogue Prince of Persia is already an entertaining 2D roguelike, building a world composed of vibrant colors and dozens of monstrous soldiers that are ever-so-delightful to slice and crush over and over. For now, the game falters when it comes to delivering a compelling story, but its use of narrative breadcrumbs to lead the player through its assortment of levels helps to maintain an incentive to push forward when its challenging combat presents a roadblock that takes a handful of attempts to overcome. It’s still too early to say anything definitive about the full game, but what’s here is more than a sound bedrock–this is a great spiritual successor to Dead Cells that builds on an already engaging combat loop with smooth parkour and movement mechanics.

In The Rogue Prince of Persia, you play as the eldest of two princes, who has found himself stuck in a time loop. The Huns have invaded the prince’s home city, utilizing a strange dark magic that has overwhelmed Persia’s forces. Possessing a medallion that revives him in an oasis encampment just outside the city three days into the invasion every time he dies, the prince has to repeatedly fight his way through the Huns to reach their leader and kill him. While working his way through the various levels of the game, the prince will also run across allies and members of his family–some captured, others still fighting the Huns–whom he can aid by utilizing knowledge gleaned from multiple loops.

This game is very pretty.
This game is very pretty.

The prince’s investigations play out as a mind board with pictures of characters and notes that are connected with lines, hinting at what you might have to do next to proceed in the game. A note discovered in the Huns’ camp reveals that an important individual has been captured by the game’s first boss, for example, encouraging you to reach said boss to question them as to their identity. Some of these investigations require you to travel to specific areas in a certain order over the course of a single run–I once had to talk to someone in one of the two starting areas to grab a specific item, travel to another area to use said item, and then go onto a third location to see how the used item had affected the environment. Dying amid a run would reset the process, as the nature of the time loop would mean that I never spoke to the person in the first area in the first place.

Continue Reading at GameSpot

Still Wakes The Deep Review – The Abyss Stares Back

Though The Chinese Room has previously worked in the horror genre, I don’t think of the team as primarily a horror-centric development studio. Rather, I’ve long felt its name is synonymous with sadness. The throughline spanning games like Dear Esther, Everybody’s Gone to the Rapture, and even Amnesia: A Machine for Pigs is a feeling of melancholy, longing, or even tragedy. Still Wakes The Deep continues this run of depressing games, which I mean as a compliment. By leaning into the studio’s forte, the game’s memorable horrors become more affecting hardships.

I’ve found it difficult to write about Still Wakes The Deep as I didn’t want to spoil its best aspect–the monster at the root of it all, which isn’t shown in any pre-launch materials. But then I discovered how the game has been advertised–“The Thing on an oil rig”–which seems to let me off the hook. As it turns out, that elevator pitch is exactly what this game is like. Blue-collar workers stranded with a creature of unknown origin is a classic horror premise–Alien’s “truckers in space” is essentially this, too. The Chinese Room pulls from these genre titans to tell a story of its own and places it all in an especially uncommon setting.

It’s Christmas 1975. Aboard an oil rig near Scotland, Caz McLeary evades the personal problems awaiting him back on the mainland by joining his buddy and several others toiling away at sea. The game’s early moments set the scene well, with large, intimidating human-made machinery creaking and bellowing amid a storm. Indoors, claustrophobic corridors are plastered in cautionary signage that reminds players of just how dangerous and oppressive an oil rig is–even without a monster showing up. Fulfilling any role in such an environment seems to merit copious hazard pay. As waves crash around the perimeter and rain-soaked ladders climb to platforms that feel more like thrill rides when you stand atop them, the game’s message seems clear: This place is not safe, and humanity doesn’t belong there.

Continue Reading at GameSpot