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Pokemon Sleep adds Rufflet and Braviary to your dreamy encounters this January

The Pokémon Company has launched a new update for Pokemon Sleep, welcoming Rufflet and Braviary to the fray. In particular, you’ll be rewarded for all your hard work as a sleep researcher with these two new Flying Pokemon, who will drop by more often beginning January 20th.

In the latest update to Pokemon Sleep, you can look forward to using your Pokémon Incense and encountering these two new additions in Greengrass Isle, Cyan Beach, and Snowdrop Tundra. Then, during Super Skill Week, you can maximise your Pokemon’s special abilities across all areas until January 27th. … [MORE]

LOK Digital will release on Android and iOS in just a few days

Indie developers Letibus Design and Icedrop Games have just finalised a release date for their upcoming puzzler, LOK Digital, and it’s closer than you think. This puzzle adventure invites you into a world shaped by your words, where the creatures of LOK come to life as you solve intricate puzzles.

In LOK Digital, you’ll learn the rules on the fly, discovering words that hold the power to reshape the world around you. Each word you uncover has a special ability, altering the landscape and challenging the way you approach each puzzle. With 15 distinct worlds to explore, each introducing a new mechanic, you’ll continuously find fresh ways to test your problem-solving skills. … [MORE]

Tower of God: New World is celebrating its 1.5-year anniversary with two new teammates and several more events

Netmarble’s popular collectible RPG on Android and iOS, Tower of God: New World, is gearing up to celebrate its 1.5-year anniversary with fresh content and limited-time events. It’s a great time to rake in valuable rewards as you participate in several themed events. Plus, two new teammates join the fray as well, expanding your roster.

For starters, you can now recruit SSR+ [Forgot-Me-Not] Dowon and SSR [Spear Bearer] Anaak to your team. Dowon, a war hero from the Wall of Peaceful Coexistence, is a Blue Element Mage and Wave Controller. Her Special Move, “Flower Garden,” makes her immune to status effects and deploys damaging Shinsu spheres that explode on the battlefield. … [MORE]

Marvel Rivals Review – I Can Do This All Day

Marvel Rivals has come for the hero-shooter crown, and it’s hard to argue that it doesn’t have a legitimate claim to the throne. It has a big roster of heroes with a ton of variety across them, no role queue, and 6v6, all of which are important to a great hero shooter. Although it lifts more than a few of Overwatch’s ideas, it is actively targeting and addressing some of the biggest complaints players have about Blizzard’s shooter. Marvel Rivals expands on familiar ideas in smart ways and has a visually striking and distinct art style. Add in that it’s a fun multiplayer experience and it makes it far more than just another also-ran hero shooter clone.

Opting for 6v6 and a third-person camera view, Marvel Rivals has a vast variety of playstyles across its launch roster. Offering everything from simple shooting-focused heroes like Punisher to complex melee heroes like Spider-Man, all the while making it feel cohesive. Although it will undoubtedly be chaotic for players trying a hero shooter like this for the first time, there are a variety of heroes that make picking up the game simple and an impressive roster of alternative picks that can gradually increase complexity.

It does have limited main game modes at launch, with only Domination, which involves fighting over a control point; Convoy, where a team escorts a payload; and Convergence, which is a combination of the two. These are split across a variety of maps taken from the Marvel multiverse, with locations like Tokyo 2099, Yggsgard, and the Intergalactic Empire of Wakanda. These different locations provide a ton of environmental variety, with the pristine look of Asgard contrasted with the dense buildings of Tokyo 2099. While the visual styles don’t change the flow of the game, the map layouts do. For example, both Tokyo 2099 and Klyntar have hybrid maps–where the attacking team must capture a control point, which unlocks a payload to push–but Tokyo 2099 has multiple buildings blocking the defenders’ line of sight, while on Klyntar the area from spawn to the point is much more open, promoting more long-range hero options. It can become visually stale, but more importantly, having fewer modes means that your team’s strategies don’t shift as much from match to match, which can result in them blending together because each individual match doesn’t feel unique, aside from the team compositions.

Continue Reading at GameSpot

Donkey Kong Country Returns HD Review – Apes Hit

Donkey Kong has always been the more brutal, off-putting relative to the affable, approachable Mario brothers. Both Donkey Kong Country and the Super Marios are classic side-scrolling platformers at their core, but DKC has been known less for joyful leaping and more for clenching your jaw. Now as the Nintendo Switch approaches its eighth year and Nintendo is increasingly reaching into its back catalog for ports, DKC Returns is back with a package that combines all the features of the Wii and 3DS versions–including some assists and visual enhancements–but still feels tough-as-nails in a way that could push away more casual platformer fans.

DKC Returns HD does retain the tweaks made to the 2013 3DS port, including a Modern mode (originally called New mode in the 3DS version) with additional items in Cranky’s shop and an extra pip of health. The items in Cranky’s shop are especially tuned to let you selectively tweak the difficulty, since the banana coins currency are so plentiful that you’ll almost always have enough to spare on an item or two. Those items range from help finding collectible puzzle pieces to temporary invincibility. You can always opt for the original mode to play with the original Wii difficulty, if that’s more your flavor. And it does look nicely polished on Switch, especially on the OLED screen. That said, the character models look relatively simplistic compared to Tropical Freeze, a 2014 Wii U game that was already ported to Switch in 2018.

The Modern mode is meant to sand off the edges of the notoriously punishing game and make it more approachable, but make no mistake: This is still a brutally difficult game. Even with three hearts instead of the original two, it’s very easy to lose multiple lives (or near the end, tens of lives) in a single stage as you learn its rhythms and assorted traps. And the difficulty in DKC Returns is true to its roots, which centers heavily on memorization. The game frequently introduces threats too quickly to react to the first time, and DK himself feels stiff and heavy compared to the acrobatic Mario. Trickier stages will even give the appearance of one type of obstacle and then frustratingly punish you for reacting to the fake-out.

Continue Reading at GameSpot