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WWE 2K25 Review – New World Order

Pro wrestling is a variety show. Spend a few weeks with WWE and you’ll see how many tastes the product caters to. Segments can lean into different genres, such as drama, action, comedy, or even horror. Matches themselves are meant to capture a broad spectrum of styles, from Luchadors hitting highspots, to grueling submission matches to storybook endings by way of title matches that took years to build toward. The idea is to offer different styles and flavors to different segments of the audience. WWE 2K25 translates all of this variety very well, offering up many game modes, most of them worthwhile and often attracting different types of players. There are some flops on the card, but overall, this remains another main event-level display.

WWE 2K25 is a great game in its own right and feels like the culmination of several years of effort to fix the series by the Visual Concepts team. WWE 2K20 was so bad and went so viral for that reason that the following year, the game didn’t launch a new version–that’s virtually unheard of in the world of annualized sports (and sports entertainment) games. It clearly helped. Since then, it’s been slowly and steadily improving year over year, making WWE 2K25 the best game in the series.

In the ring, the biggest change is the addition of intergender matches. In the indie wrestling world, it’s very common to have men and women wrestle each other without any added drama or lampshading. Promotions simply depict the competitors as equals–save for someone working heel who might call attention to it, of course. But WWE has long avoided similar matchups. This year, the studio finally got the go-ahead from the wrestling behemoth, so you can now, in one surely popular example, play as Rhea Ripley and squash Dominik Mysterio ad nauseam. It’s great to see WWE becoming more comfortable with this idea and breaking down that needless barrier in its video game.

Continue Reading at GameSpot

Suikoden I&II HD Remaster Gate Rune & Dunan Unification Wars Review

Before Final Fantasy VII took RPGs as a whole into the mainstream, Suikoden made its mark as one of the first quality role-playing titles released outside of Japan on PlayStation. The game’s main conceit was based loosely on the Chinese literary classic The Water Margin: A young outcast and his friends gather up companions to form the 108 Stars of Destiny, building a magnificent rebel outpost and eventually toppling a wicked empire. Suikoden’s success would inspire multiple sequels, including immediate follow-up Suikoden II, regarded by many as a shining gem in the PS1’s RPG library.

With fame and acclaim, however, comes a price tag: Original copies of Suikoden II run in the hundreds of dollars, and that’s even with several well-known, game-breaking bugs that were inadvertently introduced in the English version. Here’s where Konami seemingly swoops in to the rescue, offering both Suikoden I and II together for a low price and promising beautiful new HD graphics and bonus features. This was announced back in 2022, and now, two and a half years later due to delays, we finally have Suikoden I&II HD Remaster–and I’m left wondering just how all that time this remaster spent cooking in the oven was spent.

First, let’s talk a bit about the games themselves. I first played both of these titles back on the PS1 many years ago. The original Suikoden was the game I was most excited to revisit, as it had been well over two decades since I’d last played it, and I’d forgotten so much about it. I was pleased to rediscover a pleasant, breezy RPG with a fast-paced story, smooth turn-based combat, and a charming sense of humor. It’s quite short, and with the lack of load times and addition of battle speed-up options, you can easily finish it in around 15-20 hours doing all of the optional content.

Continue Reading at GameSpot

Split Fiction Review – It Takes Pew Pew

Unfortunately for me, Split Fiction is the type of game you feel utterly compelled to tell your friends about. It’s the type of game that will have you setting your controller aside to wipe away tears, both of laughter and raw emotion, as well as to call literally everyone in close proximity to come see whatever dark, hilarious, referential, or mind-blowing thing just happened. As such, I’ve spent the better part of the past week impatiently waiting for this embargo to drop–for the second I could talk about it with someone other than the close friend I roped into joining me. In short, Split Fiction is one of the most memorable, brilliant, and spectacular games I’ve ever played. And at long last, I am allowed to tell everyone about it.

With Split Fiction, Hazelight Studios solidifies itself as not only one of the most clever and innovative working studios, but as one eager to grow and utterly devoted to creativity as both an idea and act. Though Hazelight has yet to release anything less than great, it was almost shocking to see how much it had learned from–and improved upon–2021’s critical darling It Takes Two. Levels and environments are vast, gorgeous, and varied; our two protagonists, Mio and Zoe, are full of depth, charm, and personality; the game’s seemingly endless gimmicks and gameplay mechanics, all of which are introduced at far more rapid pace than It Takes Two, are nearly all so fun, brilliant, and tightly designed that they could stand alone; and its writing, plot beats, and overall structure deliver a remarkable story that rappels from heart wrenching, commentative, darkly humorous, and brimming with joy just as fluidly as our heroines grapple-hook between buildings. Though there is a level of cheesiness that coats the game’s overarching story and its primary antagonist, Rader, as a whole Split Fiction is a marvelous game that sets a new benchmark not only for Hazelight, but for co-op experiences as a whole.

Mio looks a bit fearfully at a baby dragon perched on her shoulder while Zoe watches.
Mio looks a bit fearfully at a baby dragon perched on her shoulder while Zoe watches.

Despite its inevitable greatness, Split Fiction kicks off with a humble (if slightly cliched) beginning in which it introduces its protagonists: Mio Hudson and Zoe Foster. Mio and Zoe are nothing alike. Whereas Mio is an angsty, city-slicking, sci-fi enthusiast who’d sooner yank out her own tooth than open up to a stranger, the fantasy-loving Zoe is sunshine incarnate. And yet, the pair does share one thing in common: They are both unpublished writers in dire need of money and a byline.

Continue Reading at GameSpot

Age of Empires Mobile adds new Mercenary troops system

Ever wanted to see Joan of Arc lead Roman Centurions into battle? How about Hannibal Barca sending Japanese Samurai to sack Rome? Well in the new Age of Empires Mobile update, you can do just that with the addition of the Mercenary Troops system.

When you reach level 26 you’ll unlock the new Mercenary Camp structure that allows you to contract and recruit powerful new units. You’ll be able to unlock and upgrade tech to make these warriors even more powerful, and you can secure your first mercenaries for free in a new event that’s now live. … [MORE]

Asphalt Legends Unite introduces new Lego Technic vehicles

When it comes to Asphalt Legends Unite, Gameloft’s top racing simulator has already had some unusual collaborations, such as the Movember collab with Lamborghini. But perhaps the most unusual yet is set to debut as the many vehicle kits of Lego Technic are set to arrive!

For longtime fans of the all-ages toy line, Lego Technic should need little introduction as these technical marvels are demanding but extremely fun kits to put together. And now you’ll be able to drive some of the amazing car-themed kits on the track yourself starting with the LEGO Technic Chevrolet Corvette Stingray launching both in-game and as a real-world set. … [MORE]