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Bō: Path of the Teal Lotus Review – A Hollow Night

As more metroidvania games come out, we’re seeing fewer of them resemble the originators of the subgenre–Super Metroid and Castlevania: Symphony of the Night–and more that clearly take inspiration from those that came after. Bō: Path of the Teal Lotus is one such example, with tons of clear parallels to Hollow Knight in terms of both gameplay and narrative. In a few ways, this works extremely well for Path of the Teal Lotus–if you’re going to take inspiration from a game, do it using one where there’s a lot of good stuff to build on. However, Path of the Teal Lotus pales in comparison to its inspirations by making mechanics and features that were already problems in Hollow Knight, like an unclear map and frustrating platforming gauntlets, worse. It makes for an altogether decent-enough game if based solely on its own merits, but one that doesn’t stand out at all when held up against its juggernaut contemporaries.

In Path of the Teal Lotus, you play as the titular Bō, a celestial blossom charged with fulfilling an ancient prophecy and defeating a terrifyingly large monstrosity after falling from the heavens. Armed with a bō staff, Bō must traverse and fight their way through picturesque locales, meeting characters and fighting monsters inspired by Japanese folklore. It’s an incredible narrative tee-up, but one that comes after hours of coy character dialogue and not much in the way of direction beyond “go get this ability to get to the next area.” Path of the Teal Lotus’ story takes a long time to get going, leaving the first half of the game feeling directionless. And once a story does start falling into place, the game is already heading toward its conclusion, culminating in an overall narrative tempo that initially feels far too slow before becoming rushed and difficult to follow.

This is a gorgeous game, especially the urban hub area.
This is a gorgeous game, especially the urban hub area.

And I wanted to get lost in this game’s world. Path of the Teal Lotus is a beautiful game, featuring a colorful, hand-drawn 2.5D style that incorporates vibrant greens, electric blues, somber purples, and shining reds. Character and enemy designs are varied and pop against the backdrop, with details helping to highlight NPCs you want to talk to and enemy weak points you want to bash. The world relies on the tried-and-true method of associating a specific color with each location and then relying on said color to depict the same location on the map, reinforcing each distinct locale and the unique challenges you’ll encounter there, whether it’s the icy blue of a snow-covered mountaintop or soft pink of a sakura-filled forest.

Continue Reading at GameSpot

Demon Slayer: Sweep The Board Review – Sleep Once Bored

Demon Slayer: Kimetsu no Yaiba is a wildly popular anime and manga series that stars a captivating cast of characters all seeking to protect innocents from insidious threats. My wife and I are huge fans of the show to the point that we’ve obtained dozens of Banpresto, Figurizm, and Masterlise figures for our humble collection. It’s also why I was intrigued by Demon Slayer: Sweep the Board!, a virtual board game adaptation of the series from CyberConnect 2 and Sega.

Following its release on Nintendo Switch this past April, Demon Slayer: Sweep the Board has been released on additional platforms. Unfortunately, however, it seems my wait for Sweep the Board to come to PC was not worth it. After nearly 10 hours of playing, I still have a hard time discerning just who exactly this game was made for. From clunky controls to boring minigames, Sweep the Board feels like a party game that lacks any sense of “party.”

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Demon Slayer: Sweep the Board adapts several arcs of the manga and anime into Mario Party-esque layouts. From Asakusa and Mount Fujikasane in Board 1 to the Swordsmith Village in Board 5, each map is chock-full of references and nods to moments from the show, which was a treat for me as a fan. For instance, there are multiple paths in Mt. Natagumo that take you to Tsuzumi Mansion, which has a mysterious drum that causes characters inside the building to move to random locations. The Swordsmith Village, meanwhile, has hot springs, mechanical training dolls, and Haganezuka chasing you around. Those familiar with the source material will no doubt get a kick out of the references, albeit a brief one.

Continue Reading at GameSpot

Final Fantasy XIV: Dawntrail Review – A New World

Coming off the heels of the decade-long Hydaelyn and Zodiark saga, Final Fantasy XIV: Dawntrail takes you to completely new territory, quite literally. For once, you–the Warrior of Light–are offered the chance for some peace and quiet alongside your friends, with no calamitous threat looming over your shoulder. There are no dragons to slay, gods to fell, or villains to vanquish on the agenda. Hell, we traveled to the literal edge of the universe, I think it’s fair to say we deserve this break.

This latest adventure is the beginning of something new for the MMO and aims to try something a little different with a number of unpredictable outcomes. You’d be setting yourself up for disappointment if you’re expecting this expansion to offer the non-stop excitement and narrative revelations or Shadowbringers or Endwalker, but Dawntrail is still a great setup for a lower-stakes adventure, and one that ultimately makes Dawntrail’s twist that much more compelling.

Major spoilers ahead for Dawntrail’s story

Continue Reading at GameSpot

Wildlife Studios’ Mistland Saga jumps into soft launch on iOS and Android

Wildlife Studios’ Mistland Saga, their new action RPG game, has hit soft launch for iOS and Android in select regions. The game takes you to the world of Nymira and promises to offer an in-depth RPG experience.

Currently, Mistland Saga is only in soft launch for Brazil and Finland, so we may have to wait a while before we find out more about what it entails. But the App Store description looks very promising, offering dynamic quests, progression and more, as well as real-time combat and other features. … [MORE]

Cats and Other Lives, the feline-focused narrative game, is coming to iOS and Android

Cultic Games’ Cats and Other Lives will be making the jump to mobile and is set to launch soon for iOS and Android on both phone and tablet. Having first released in 2022 for Steam, the move to bring this innovative 2D narrative-adventure game to mobile is very much a welcome one.

Cats and Other Lives explores the, well, lives of the Mason family through the eyes of their cat, Aspen. But there’s a twist because you aren’t just watching passively, you’re exploring decades of stories past that still affect the family through the presence of ghosts within the house. … [MORE]