Shapez and Little Nightmares join Play Pass

Two popular games, Shapez and Little Nightmares, are now available through Google Play Pass. Shapez is a simulation game in which you build factories and create automated production lines for various geometric shapes. Little Nightmares, however, is a macabre action adventure horror title in which you play as a young girl who must escape a nightmarish vessel called the Maw.

Shapez, which was initially released for PC, is a calming game that lets you create factories that create geometric shapes. The further you progress, the more complex the geometric shapes you need to produce become. … [MORE]

Farlight 84 gets revamped season system and new currency with V2.2 update

Farlight 84 is introducing a new update that adds tons of improvements to the game. Along with other improvements, the V2.2 update revamps the battle royale title’s Season system and adds new currency. The Farlight 84 V2.2 update is set to launch on April 18th and promises to improve the game’s lobby.

As part of the update, the game lobby will include content themed to the current season. Further, you’ll be able to view characters and equipment from within the lobby and experience improved matchmaking. The new update also introduces a new season system which merges Rank tasks, daily tasks and battle passes into one system dubbed the Triumph Tracker. Triumph Tracker aims to make goals more straightforward and collecting rewards easier.  … [MORE]

Marvel Snap gets Cosmetic Shop and major updates to cards

Marvel Snap, the hit fast-paced card battler from Second Dinner Studios, is getting a major overhaul of some of their most popular cards, as well as the addition of a Cosmetics Shop in their latest update. Offering simple, fast-paced card-battler action, Marvel Snap features hundreds of your favourite characters and places in the Marvel Universe as you duke it out for victory in lightning-fast PvP duels.

Before we get into the Cosmetics Shop, it bears noting the major changes coming to cards. For one, Alioth is now not able to destroy all unrevealed cards, but only reveal their text. Meanwhile, the highly meta Zabu is getting a boost to cost from 2 to 3 and his effect of reducing 4-cost cards by 1 cost now only lasts a turn. Sandman, Lady Deathstrike, Strong Guy, Shadow King and Pxie (Cymru am Byth) are also getting major changes you can check out in detail here. … [MORE]

Children Of The Sun Review – One Shot

It only takes a single bullet to burn down an empire. That’s the ethos behind Children of the Sun, an excellent supernatural puzzle-shooter from solo developer René Rother and publisher Devolver Digital. Like many of the games in Devolver’s vast library, Children of the Sun is wonderfully stylish, violent, and built on a unique gameplay hook; think Sniper Elite mixed with Superhot and you’re on the right track without quite telling the whole story.

You play as a protagonist known simply as The Girl, a one-woman wrecking crew waging a vengeful war against the eponymous cult that ruined her life. As one cultist after another is turned to mincemeat behind the vindictive crosshairs of your sniper rifle, you gradually make your way up the food chain until coming face-to-scope with your true target: The Leader. While embarking on this blood-soaked killing spree, hand-drawn flashbacks reveal tidbits about the atrocities committed by this mysterious cult and The Girl’s reasons for seeking revenge.

There’s no dialogue during these cutscenes; instead, the narrative is intentionally minimalist, bombarding you with unnerving memories that are both terse and chaotic. This scattershot approach makes it difficult to glean all of the available information–perhaps deliberately so–which means you might feel lost and slightly detached from the story at times. It’s all complemented by a discordant soundscape of ambient white noise that matches the game’s striking art style–composed of deep purples and vivid yellows–and gritty, surreal tone. The game’s arresting aesthetic paints a picture of a brutal world of saturated filth, where cultists defile seedy motels, gloomy forests, and derelict apartment buildings, spreading their deceitful disease like plague-infested rats.

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Star Wars: Battlefront Classic Collection Review – Fire Away

I spent many a weekend afternoon playing the first two Battlefront games back in 2004 and 2005, my friends and I sinking hundreds of hours into our repeated efforts to conquer the galaxy, recreate battles from the Star Wars movies, and theorize why the video game version of General Grievous was so much stronger than his movie counterpart. Heck, my hope that we’d one day see a Clone Wars animated series that focused on exploring the clones’ individuality was born from Battlefront 2’s wonderfully narrated 501st Journal. Now that I think about it, much of my love for Star Wars can be traced back to the first two Battlefront games. But that doesn’t change that their dated mechanics and the unbalanced nature of their unrewarding tug-of-war matches don’t hold up two decades later. And Aspyr Media does not address these issues in Star Wars: Battlefront Classic Collection, a collected pack of the two games, leaving them feeling like relics of a bygone era that aren’t worth playing in this shape today.

Pandemic Studios’ Battlefront and Battlefront 2 (not to be confused with EA DICE’s 2015 Battlefront and 2017 Battlefront 2) are both shooters that focus on Star Wars’ Clone Wars and Galactic Civil War periods, seeing you step into the boots of ordinary soldiers who participate in the conflicts. Mechanically, both games play very similarly to one another, though Battlefront 2 adds to the first with space battles, playable heroes (who are notable characters from the Star Wars movies like Yoda and Darth Vader), and a more story-driven campaign that ties into Revenge of the Sith.

The 501st Journal is still great.
The 501st Journal is still great.

Each army features four standard soldier archetypes. You’ve got your assault rifle-wielding standard trooper, long-range sniper user, heavy-hitting rocket launcher demolitionist, and a support soldier who excels at short-range combat and fixing up vehicles. Beyond those four, each army has additional special units–the Republic Clone Army has the jetpack-equipped Jet Trooper, for example, while the CIS has the roly-poly Droideka. Because the main units all handle the same for the most part, you don’t have to learn entirely new mechanics for each class, while the more specialized troopers add a bit of distinct flair to each army. I like it–it makes it easy to pick up both games while also ensuring the gameplay doesn’t grow stale quickly.

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