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Reverse: 1999 fan concert Panoramic Ripples is coming today

Reverse: 1999’s hotly anticipated fan concert is right around the corner. The event, Panoramic Ripples, will be livestreamed on YouTube and features not just reinterpretations of in-game music, but also fans performing their own musical renditions based on the hit gacha title. The concert is set to debut on March 16th at 20:00 (UTC-5), later today!

The fan artists performing at the event include Brazilian pianist Vinheteiro, vtuber (virtual YouTuber) Rachie and SoCal VoCals, one of the University of Southern California’s oldest acapella groups. The event coincides with the recent release of the game’s official soundtrack on platforms like Spotify. You can watch the full livestreamed concert using the video below! … [MORE]

DanChro: Battle Chronicle continues half-anniversary celebration with after-campaign

“s it Wrong to Pick up Girls in a Dungeon?: Battle Chronicle’s half-anniversary celebration is set to continue with an after-campaign. This includes a log-in bonus of 3000 Selas, a halving of Stamina cost for playing through the main story, exclusive missions that let you earn After-party Medals – which can be exchanged for upgrade items – and more.

The event also includes an exclusive minigame, Escape From Belit Babil, which is a side-scrolling runner. Depending on how far you make it, you’ll also get a special serial code that’ll grant you 20 Gacha tickets and 500,000 valis, depending on the distance travelled. … [MORE]

Marvel Contest of Champions debuts new saga X-Magica with exclusive motion comic

Marvel Contest of Champions is set to debut a whole new series of adventures, called Sagas. The first of these, X-Magica, is live from March 6th to June 7th, and tasks you with uniting the mystics and mutants of The Battlerealm to defend the mutant nation of Krakoa from the symbiote god himself, Knull. But he’s not the only threat as crime boss The Kingpin is also launching his own assault intent on stealing the secrets of Doctor Strange’s Sanctum Sanctorum.

X-Magica was also teased with an exclusive motion comic, which you can see below. Not only that, but the recently released update V43.1 also adds a whole host of new adventures and challenges. Whether that’s facing down Cul Borson – the Serpent – or recruiting him and the ancient Asgardian super-weapon, the Destroyer, to your side. It’s already looking like a stacked 2024 for Marvel Contest of Champions. … [MORE]

Unicorn Overlord Review – A Rare Beast

There are few gaming experiences more engrossing, engaging, and satisfying than a quality strategy-RPG. They offer the joy of building up a little ragtag army, bit by bit, into a gang of storied warriors with precision-specialized skills; the tension of seeing what sort of wrenches the next combat stage will throw into the mix; the utter thrill of eking out a victory with a wild strategy–or having an army that works so well together that they lay waste to all before them. Unicorn Overlord, the latest collaboration between developer Vanillaware and publisher Atlus, seeks its place among strategy-RPG royals–and, despite a few small missteps, lays claim to an honorable spot among its peers.

In its narrative, Prince Alain was spirited off to a faraway island a decade ago as his mother, the queen, was deposed from her throne by the wicked tyrant General Valmore and the Zenoiran Empire. Now, the Empire has all but conquered the continent of Fevrith, and an older Alain sets out to reclaim his throne and liberate the populace from their oppressors, all while bolstering the ranks of his Resistance army. But a mystery lies at the heart of everything: How did the Zenoiran Empire conquer all of the kingdoms so easily? Is there a much darker power at play?

The visuals in Unicorn Overlord dazzle right from the opening cutscene, with Vanillaware’s well-loved 2D art bringing a detailed fantasy realm to life. There are a great many characters and environments throughout so there’s plenty of variety to the eye candy–but even if that hadn’t been the case, it would be hard to draw your eyes away from the attractive character designs, exquisite backgrounds, and weighty battle animations that are there. Occasionally, things can get a bit cluttered and confusing–some parts of the UI are messy to navigate–but after a while, it becomes no big deal.

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Contra: Operation Galuga Review – Corps Run

More than almost any other game from its era, Contra made its name on being brutally difficult: a legacy with an impact that can still be felt today. Even cultural touchstones like the Konami Code owe at least some of their fame to the Contra series–after all, half the reason we memorized that particular sequence of button presses was to get extra lives for our battle against the alien hordes. With Contra: Operation Galuga, WayForward had a peculiar challenge: Sand off the rough edges of the original Contra to make it tolerable to modern audiences without losing the mystique that owes so much to its absurd difficulty. Thanks to some smart improvements, it’s found an enjoyable balance, although it’s not enough to elevate Galuga to greatness.

This is a retelling of the first game, which means that once again you’re Contra operatives Bill and Lance dispatched to the island of Galuga to get to the bottom of strange goings-on there. After a slightly too-wordy introduction in Story mode, you’re dropped right into the run-and-gun action, and despite looking and feeling very similar to the first game, the differences will quickly become apparent to series veterans. To start, you have a double jump by default, as well as a dash maneuver that can be used on the ground or in mid-air. Together, these make you much more nimble at dodging enemy fire, allow more room for error when crossing chasms, and turn combat into a quicker, more acrobatic experience.

Despite borrowing the most iconic weapons from the first three games–the Machine Gun, Spread, Laser, Flame Thrower, Homing, and Crush weapons–your arsenal has gotten an upgrade, too. Each signifies a considerable power boost from your default gun by itself, but each can also be upgraded by stacking another weapon pick-up on top of it. Picking up another Homing power-up when you already have Homing equipped makes it a Homing Lv 2, for example. Sometimes this extends the range or breadth of the weapon, like in the case of the Spread and Flame Thrower, while other times it can change a weapon’s behavior more significantly. An upgraded Laser will ricochet off targets, while the upgraded Crush changes the weapon from an explosive missile to a firearm that opens small black holes that do continuous damage. And in a welcome quality-of-life tweak, picking up a new weapon will automatically replace a blank weapon slot if you have one. I spent half the game manually switching out of habit before I realized that little nice-to-have.

Continue Reading at GameSpot