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TennoCon 2024 lifts the veil on the hotly anticipated Warframe: 1999

This year marked the ninth TennoCon and it is safe to say that time has done nothing to slow this show down. It has been an incredible weekend, punctuated by some mindblowing reveals. Warframe: 1999 is barrelling towards us and promises to be one of the series most amazing updates.

Before we get to the main event, there will be a prologue quest released in August 2024 to get us ready. The Lotus Eaters reunites us with one of Warframe’s most iconic characters and follows Whispers in the Walls, introducing the world of 1999. This update will also introduce Sevatgoth Prime and their exclusive weapons. It is required to complete all the story up to and including Lotus Eaters to play 1999, so get your head down before the release date of Winter 2024. … [MORE]

SirKwitz is a new edutainment game that can teach your kids the very basics of coding

Taking an interest in coding may be a snoozefest to most of us, but for many people it’s fascinating. But if you find all the concepts behind it overwhelming, then maybe you should get started learning with the newly-released game from Predict Edumedia, SirKwitz.

SirKwitz is a super-simple puzzler that offers a way for kids (and some adults, we’re sure) to learn the very basics of coding. You control SirKwitz, who you have to move along a grid in order to activate every square. To do so you have to program him with simple movements to ensure he reaches his objective. … [MORE]

Teeny Tiny Trains’ new update introduces a retro flare to the train connecting game

Teeny Tiny Trains, the connection-making strategy game, is getting a new update that doubles down on its retro flare. This new update adds in the Traincade, a new place to play minigames and more rewards that you can grab. That’s in addition to a whole host of quality-of-life features, so let’s dig in and find out more!

As far as the Traincade is concerned, this new centre for minigames allows you to unlock new trains simply by playing. Styled after a retro arcade cabinet, if Teeny Tiny Trains didn’t already spark nostalgia for you, then this most certainly will! … [MORE]

The First Descendant Review – Grind Me Down

The First Descendant is a bad video game that’s occasionally fun. These fleeting moments of joy speak to the potential of the game’s bedrock, where snappy combat ekes out glimpses of delight amidst a torrent of disappointment and frustration. Everything surrounding the game’s fast-paced shooting is painfully dull, tedious, and egregiously predatory. The First Descendant is a free-to-play, third-person looter shooter that feels like it was designed to please shareholders rather than the people playing it. It’s derivative and soulless, bereft of new ideas outside of the myriad ways it attempts to extract money from its player base. It’s a foul example of a game designed around monetization, even in a market saturated with freemium looter shooters.

It doesn’t start on good footing, either. The First Descendant’s story is convoluted and sterile, but the basic premise places you as one of the titular Descendants–a group of humans with unique abilities passed down to them from their fallen ancestors. You’re tasked with fighting for the survival of humanity against an invading alien threat known as the Vulgus, who traveled to the colonized planet of Ingris in search of an infinite energy source.

These interdimensional invaders come in all shapes and sizes, with very little in common regarding their visual design. Some look like gray-skinned humans; others are grotesque creatures with large glowing claws. There are sleek and smooth-edged robots, but also clunky ones, too. Some are made to resemble humanoid lizards, while others are floating orbs that shoot lightning. There’s no cohesion or unifying theme to the Vulgus. Even their names range from Greg to something more alien, like Alzaroke.

Continue Reading at GameSpot

Kunitsu-Gami: Path Of The Goddess Review – Danse Macabre

At first glance, Kunitsu-Gami: Path Of The Goddess feels like the spinning plates metaphor made manifest. Each stage requires you to purge supernatural rot, rescue villagers, build traps, and fight off waves of hideous demons, all with the goal of aiding a divine maiden in her quest to rid Mt. Kafuku of a plague. The gameplay mechanics required to achieve all of those tasks, however, bundle together to create one of the more distinct experiences in video games this year.

On a moment-to-moment basis, Kunitsu-Gami tests your fighting skills, as well as your wits and your ability to think on your feet, lest the maiden in your care succumb to the rot. There are elements where the fun of its sword-swinging, demon-slaying action is supplanted by menial tasks, but those hiccups aren’t enough to derail the whole experience. Kunitsu-Gami is a refreshing new addition to Capcom’s stable of IP and a solid execution of an engaging gameplay loop.

This new adventure puts you in control of Soh, a samurai warrior who is sworn to protect Yoshiro, the aforementioned divine maiden. Their home, Mt. Kafuku, has been invaded by the Seethe, a demonic force of otherworldly entities who have spread a hideous plague of “defilement” throughout the land. Soh must lead Yoshiro through each town and village on the mountain, protecting her at all costs as she purges the defilement once and for all.

Continue Reading at GameSpot