Bithell Games finds itself with its highest-profile project to date in Tron: Identity, a visual novel set in Disney’s sci-fi universe. On paper, combining an IP as narratively rich as Tron with a studio as driven by telling stories as Bithell should be a good match. And though Tron: Identity is a masterfully told tale, even with the branching possibilities it presents, the game ends so abruptly that it puts a dampener on the experience.
Tron: Identity follows Query, a detective tasked with solving a case involving an explosion at The Repository, a massive building in the center of The Grid. Something valuable has been stolen from the Vault where the explosion occurred, and Query must investigate by speaking with those in charge of The Repository, asking questions to gain information, and solving puzzles to unlock memories stored in the series’ iconic Identity Discs.
From the jump, it’s clear this choose-your-own-adventure style of visual novel is right in Bithell Games’ wheelhouse. The first choice you’re given seems innocuous, but it will affect how some people speak with you later down the line. Some characters switch from friendly to hostile depending on what you say, while others can go in the opposite direction. There were multiple moments early on where what I thought was the right decision blew up in my face, which kept me on my toes for the rest of the game. Every choice you make holds some weight and discovering the different paths through multiple playthroughs leads to some surprising new information.
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