Pokemon Brilliant Diamond / Shining Pearl Review-In-Progress

Even in the context of a series that regularly receives criticism for feeling formulaic, Pokemon Brilliant Diamond and Shining Pearl are particularly familiar. As remakes of the fourth-gen titles Diamond and Pearl, these are homages to an era of Pokemon when the series was just starting to settle into a comfortable niche. Not only that, but these are extremely faithful remakes, right down to the visual style and classic combat mechanics. That makes the experience feel downright homey, if not a little deja vu-inducing.

Diamond and Pearl, and therefore Brilliant Diamond and Shining Pearl, are from a simpler era of Pokemon, before full 3D became the norm. Instead, they harkened back to the series’ roots as an overhead, sprite-based RPG. There would be clear delineation between a grass “tile” and a town “tile” and you would move from one to another as if on a checkerboard. You can see some of those roots at work in the remakes too. While your character has a full range of movement in the world and the geometry isn’t terribly blocky, there are some obvious anachronisms–how NPCs always move at right angles, for example, or how floor tiles are sized to fit your character perfectly. It’s only mildly distracting and, for the most part, is just charming.

Equally charming is the art style itself, especially in the overworld. While the more recent Sword and Shield have adopted a more lithe, elongated style that looks similar to the various Pokemon animated series, Brilliant Diamond and Shining Pearl have translated the squat pixel art of the originals into an equally squat and adorable animated chibi style. Your character looks appropriately retro while simply exploring in the tall grass or walking around town, but the style looks especially great when the camera zooms in closer during dialogue sequences. At those points, the artwork really shines because you get to see the depth and vibrancy of the characters. They look almost like living vinyl dolls.

Continue Reading at GameSpot

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