Thousand Threads Review — Post Secrets

Thousand Threads opens outside a tent in an unknown land, a dirt path presenting one potential way forward. If you stray from it, odds are a wolf will take notice and attack; you might fend it off with a stick, you might outrun it, or you might accidentally lead it to a house and watch in horror as it attacks the two randomly generated occupants that were sitting calmly a moment before, minding their own business. You might seek out more people and start performing little odd jobs for them; you might also return to the path and find the dead body of the region’s mail carrier, still carrying a sack of undelivered letters.

It’s a hell of a setup for Thousand Threads, a first-person exploration game that, over several hours, delivers on few of the promises these opening minutes set up. Nothing I experienced in the game after quite matched the excitement I felt in those opening minutes up to the point where I found the dead mail carrier. That’s not to say the game isn’t charming in places, though–this large open world has stories to tell and sights to see, even if they emerge at an achingly slow pace.

Continue Reading at GameSpot

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