[Editor’s note: This review encompasses episodes one, two, and three of The Expanse: A Telltale Series]
Within minutes of firing up the first episode of The Expanse: A Telltale Series, you’ll be faced with a series of life-or-death choices. Though some choices may seem trivial at first, nearly all of them result in “[character name] will remember that” appearing in the top-left corner of the screen, leaving you to wonder what exactly will happen if that choice comes back to bite you a few episodes later. These kinds of narrative choices and consequences are a staple of the Telltale brand and, at first glance, one might mistake The Expanse for a clone of the studio’s previous games, reskinned to reflect the appropriate franchise–but this couldn’t be further from the truth.
Upon closer inspection, it becomes clear that Deck Nine Games–the studio that developed Life Is Strange: True Colors and is Telltale’s co-developer for this project–has quite literally added a new dimension to the standard Telltale formula. In The Expanse, players can freely explore the three-dimensional game environment, a first for Telltale, as the studio’s previous games provided very little opportunity for exploration and freedom of movement.
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