Sable Review – Sandy Pilgrimage

The titular Sable is part of a nomadic tribe known as the Ibexii. Like every child who comes of age on the planet of Midden, Sable must leave her clan behind and embark on a rite of passage called The Gliding. This involves venturing out into the wider world on a pilgrimage to learn more about themselves, the land they inhabit, and the people that populate Midden’s sun-scorched sand dunes. Like those before her, Sable is bestowed a hoverbike and a Gliding Stone before leaving, the latter of which allows her to float through the air using an energy bubble born from ancient technology. With this, the stage is set for an open-world adventure that’s equal parts relaxing and engrossing.

At its core, Sable is a game about exploration, with its mechanics and overall design all feeding into this central philosophy. Upon departing the Ibexii camp for the first time, you’re free to straddle your hoverbike and venture off towards any of the four corners of Sable’s vast but manageably-sized map. There are quests to complete along the way that maintain some semblance of order, but this is a freeform open-world game that disregards the genre’s traditional objective structure. Generally, your compass will point you in the vague direction of your current quest, while at other times you’ll be given directions that encourage you to discover locations for yourself. You can set your own waypoints by using the map or by finding a vantage point and using the Navigator to mark potential points of interest, and all of these are displayed on the compass that encircles your hoverbike. Crucially, you never have to stare at a mini-map or a big objective marker as you skim inches above the sand, and this keeps your eyes planted firmly on what’s in front of you.

If you’re heading towards a particular location with your eyes on the horizon, you’re likely to spot other distractions along the way, whether it’s a plume of smoke billowing into the sky and hinting at signs of life or the battered husk of a crashed spaceship. This kind of organic discovery is often found lacking in open-world games that rely on pre-existing points of interest and maps scattered with markers, and it sets Sable apart as you chart the world yourself by venturing towards whatever catches your eye. Midden is a fascinating world to uncover, too, with small pockets of civilization nestled in between the serene desolation of its sprawling desert. There are dilapidated temples engulfed by sand, a graveyard full of gargantuan animal bones, and an eerie forest shrouded in perpetual darkness–to name just a few of the sights you’ll come across throughout your travels.

Continue Reading at GameSpot

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