Resident Evil 4 VR Review – A Selection Of Good Things, Stranger
Remember Resident Evil 4’s original GameCube case? The one that said “Only For” in the corner? It’s hard to imagine now, considering the game has been ported every which way, to the Nokia phone and back. But despite its acclaimed status, all its ports, and the modest visual facelift it has received over the years, one thing remains woefully unchanged and firmly cements Resident Evil 4 in 2005 when it was originally released: those damned tank controls. Even the Wii Edition (the best port of the game, I must say) was shackled by its rigid movement. That is, until Resident Evil 4 VR, which presents the game in its best light since its original release.
Playing through the action-horror classic on the Oculus Quest 2 has given me a feeling I’ve wanted since first finishing RE4 16 years ago on the GameCube: the sense of experiencing it for the first time all over again. And that feeling is downright awesome.
From the ground up, the game has been meticulously recreated in Unreal Engine 4 in uncanny detail to fully function in VR, and the result is so impressive; it’s nothing short of magic. From upscaled textures, to sound effects, and animations, RE4 can now be seen–quite literally–through an entirely new lens. Stepping into the shoes of protagonist and pretty boy Leon S. Kennedy on a mission to save the president’s daughter has never felt cooler, nor has the horror representation of eastern Europe ever felt more frightening.Continue Reading at GameSpot
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