Rainbow Six Extraction Review – Breach And Clear

I couldn’t help but pump my arm and mutter a “hell yes” as my squad finished up our first successful incursion in Rainbow Six Extraction. Even on the easier difficulties, missions had proven to be brutal. And yet, we’d cleared an incursion without a single operator going down, playing a mission that just an hour before had been too challenging for us to even get a third of the way through. But we persevered after our initial failure. We discussed the pros and cons of our operators’ unique gadgets, made plans to take subsequent incursions at a more careful pace, and promised to stick together until the mission was finished. Teamwork won the day for us–and that satisfying sense of camaraderie is Extraction’s greatest hook.

A spin-off of Rainbow Six Siege, Ubisoft Montreal’s team-based first-person shooter Extraction doesn’t initially present as your typical Rainbow Six game. In Extraction, select members of international counter-terrorism unit Rainbow are called in to form REACT, a team tasked with studying and fighting against parasitic aliens called Archaeans. This is a bit more otherworldly in comparison to the more earthly concerns that Rainbow usually fights against, but the core gameplay tenets that define the Rainbow Six games are present in Extraction. Yeah, you’re fighting aliens, but a successful mission is still entirely dependent on teamwork, communication, and your ability to adapt to difficult situations. It’s a compelling gameplay loop, one made far more fun if you have two friends to jump into the fray with you.

As opposed to the player-vs.-player engagements of Siege, Extraction is entirely player-vs.-environment. In Extraction, squads of three are sent into “incursions.” Each incursion, a mission into an area infested by the Archaeans, is divided into three sub-zones, with your objective changing zone to zone. As you progress, the difficulty of each zone increases, adding more enemy Archaeans and better rewards for completing objectives. It’s up to you and your team to decide whether you go for broke and complete all three zones in a single incursion, or choose to extract from the mission early.

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