Minecraft Dungeons Review – A Cuter Looter

Minecraft represented a massive paradigm shift in games, having served as a popular proto-example of both early access releases and unstructured, creation-based gameplay. More than a decade later, Minecraft Dungeons doesn’t strive toward revolutionary, but it may just use the now-familiar trappings of its namesake to introduce a new generation of players to old-school tropes. The dungeon-crawler is a light, breezy introduction to the genre for newcomers and a friendly, low-impact callback for veterans.

Those experienced with games like Diablo or Torchlight already know the basic gist. You venture from a hub area into various environments, battle enemy hordes, occasionally fell some larger-than-life boss monster, and then spend time laying out and sorting through your new loot like a kid who just opened a pack of baseball cards. Rinse, repeat.

Within that framework there is some simplification in Minecraft Dungeons, which helps to make it more inviting. You only have six gear slots–melee, bow, armor, and three artifact-based abilities. You won’t find specialized classes or complex skill trees here. Everything is tied to your gear, and the level-ups mostly matter in that they determine the quality of your loot drops.

Continue Reading at GameSpot

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