Destroy All Humans Review – A Close Encounter Of The Fun Kind

I love two types of sci-fi stories: the ones that are very dark and heavy with themes about humanity’s failures, and the ones that are corny and feel like the product of someone who thinks space is a playground for fun. Destroy All Humans is firmly in the second category, embracing its cheesy story and dialogue, creating an entertaining sandbox for destruction that’s still satisfying 15 years after its first release, even if it’s bogged down by poor audio quality and shallow stealth mechanics.

The story plays out as a B-grade sci-fi movie set in the late ’50s/early ’60s. Over the six hours of campaign missions you’ll laugh (or groan) at the majority of jokes and bad one-liners, making for an overall enjoyable experience. The premise of two aliens completely taking over America because humans are wildly incompetent is too ridiculous to take seriously, and the game embraces the absurdity well.

The voice work from the original release helps up the camp level, but the reused dialogue raises a few issues. The audio quality is flat-out bad by modern standards; its low-fidelity really sticks out when paired with the updated graphics. The characters don’t have very many lines, either, resulting in annoying repetition very early on. Be prepared to hear about communists hundreds of times before you’re done.

Continue Reading at GameSpot

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