Death Come True Review – Hotel Hell
The experience of waking up with a foggy mind in a weird, unfamiliar hotel room is already distressing, but there are myriad ways it could be even worse. Let’s say you blacked out so hard that not only do you not remember last night, you don’t remember anything at all. Making things even more upsetting, there’s an unconscious woman with her hands tied up laying in the bathtub. The real kicker, though, would be seeing a news report with your face on it describing you as a wanted serial killer. And now someone’s knocking on your door…
Death Come True is the latest project from Danganronpa creator Kazutaka Kodaka. Much like that beloved adventure series, Death Come True places the protagonist in a horrifying, deadly situation where the only way out is to uncover the mystery of what’s really going on. But the approach here is very different: Where Danganronpa told its twisted sagas of death and despair through visual novel-style presentations, Death Come True is presented as a live-action film with branching paths. While the heavy use of full-motion video (FMV) has seen an interesting comeback in games like Her Story and Control, Death Come True hearkens back to the simpler, experimental FMV adventure games of the mid-’90s–all the while reminding us of what was good and bad about those titles.
Protagonist Makoto has no idea where he is, how he got here, or even who he is–save for the TV report describing him as a serial killer–but he knows something’s deeply amiss in this hotel. Things quickly go from bad to worse when Makoto, through your choices, makes another unsettling discovery: When he dies, he wakes up again in the same hotel bed to restart and repeat the same sequence of events over again, so not even death can free him from the bizarre reality he’s trapped in.Continue Reading at GameSpot
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