WWE 2K24 Review – Long-Term Booking

The WWE 2K series has had a multi-year arc not unlike something you’d see watching WWE’s shows on TV. Its 2020 installment was so broken, poorly received, and ultimately meme-ified that the team actually took a year off to fix its jobber-esque series–a rare sight in the world of annualized video games. But since then, it’s been on the rise, getting pushed like a WWE superstar to the top of the card, and though WWE 2K24 doesn’t yet finish the story, it seems like it’s well on the path of cementing a new legacy for itself.

WWE 2K24 adds appreciable, albeit not revolutionary, improvements to last year’s solid foundation across the board. The in-ring action is paramount, and WWE 2K24 thankfully builds on the already-excellent mechanics in that regard. There’s more fluidity to chaining moves together, and it feels like, at any point in which your character has the upper hand, you can reliably emulate the escalation of a real-life match, with a deep assortment of move sets depending on where you are in the ring. An intuitive control scheme lets you set up a rival sitting atop the turnbuckle, staggered on the ropes, or lying on their back in the middle of the ring for an ankle lock with similar ease. The game simply always feels great to control.

Pairing those contextual attacks with a deep move set for every wrestler in which the left stick and face buttons combine to create excellent variety, 2K24 feels like it rolls out much of what made 2K23 already fun in my hands, but with a few new touches that I enjoy. This includes top-rope maneuvers onto a group of opponents rather than just one; Super Finishers, like Rhea Ripley’s belt-winning Riptide from the second rope at last year’s WrestleMania; and the ability to throw weapons. These are subtler changes than the complete overhaul the series received when it emerged from its darkest days a few years ago, but they’re each welcome to the game and help further emulate the real-life product.

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Avatar Legends: Realms Collide is an upcoming strategy game by Tilting Point based on the popular Nickelodeon series

In case you missed it, Tilting Point has revealed the title for its upcoming strategy game, Avatar Legends: Realms Collide. Based on the popular Nickelodeon show (and now a Netflix live-action adaptation), the game will breathe new life into the Four Nations with characters that span both The Legend of Aang and The Legend of Korra.

In Avatar Legends: Realms Collide, you’ll pick your element among Water, Earth, Fire, or Air, then build your city to defend against an evil cult. Typical of the genre, you’ll need to recruit and train your troops to amass your army, then forge alliances with like-minded individuals on your quest to save the world. … [MORE]

Monopoly Go! launches limited-time Hot Rod Partners event, with the new Diamond Dragster token up for grabs

Scopely is adding a new twist to making it big and getting rich within Monopoly Go!, letting players restore Hot Rods in exchange for special in-game goodies. The Hot Rod Partners event tasks you with putting on your fix-it hat to score extra rolls among other rewards.

In the latest limited-time event within Monopoly Go!, you’re tasked with partnering up to fix Hot Rods. All your efforts won’t be in vain, as the new Diamond Dragster token is up for grabs. The grand prize also throws in 5,000 free dice rolls for good measure. … [MORE]

Summoners War: Chronicles drops first details on the upcoming Slayers TRY crossover

Com2uS has revealed a special sneak preview of the upcoming Slayers TRY x Summoners War: Chronicles collaboration event, which players get their hands on beginning March 21st. In particular, you can look forward to welcoming 5-star Fire Lina and 5-star Water Gourry / Water Xellos to the fray, along with other 5-star characters Wind Zelgadis / Wind Amelia, Light Gourry / Light Amelia, and Dark Lina / Dark Zelgadis / Dark Xellos.

In the upcoming crossover within Summoners War: Chronicles, you can expect to score the 5-star monsters with special summon banners using Mystical Scrolls. Note that these new crossover monsters can’t be acquired from Legendary/ Attribute / Transcendence Scrolls. You can also register them at the Altar’s Blessing. … [MORE]

Disney Dreamlight Valley Review – Great Game, Grueling Grind

I was a bit apprehensive before playing Disney Dreamlight Valley. Although I’ve been a huge fan of Disney’s animated films since I was a kid, developer Gameloft is primarily known for developing mobile titles, some of which have egregious microtransaction systems, such as Disney Magic Kingdoms. After playing Disney Dreamlight Valley for roughly 30 hours, I realized that it wasn’t microtransactions that I had to be concerned about, as there were no paywalls or progress-blocking instances that required me to pay cash. The more prevalent issues with the game were the extremely grindy progression system and restrictions coming from the real-time systems.

Disney Dreamlight Valley begins just as my character was whisked away into a magical fantasy kingdom. Approached by Merlin, it was revealed that a curse known as the Forgetting turned the once-whimsical land into a realm of despair and darkness. Merlin provides a tutorial through the basic mechanics such as removing obstacles called Night Roots and using tools like the pickaxe, shovel, and fishing pole.

At first, I was worried since regular tasks like mining ores with the pickaxe or removing clumps of roots quickly drained my character’s stamina. My initial concerns were quickly assuaged, as stamina is regularly refilled whenever I leveled up, ate food, or spent just a few seconds in my character’s home.

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