A Total War Saga: Troy Review – My Kingdom For A Centaur

The Aegean Sea is a raging inferno. You may have heard tales of a great war between the ancient Greeks and the Trojans, a feud kindled by divine intervention, stoked by love and betrayal, and finally extinguished in an epic siege. In the newest Total War Saga, the Paris-Helen-Menalaus love triangle is the spark that doesn’t just ignite the Trojan War of legend–it turns the entire eastern Mediterranean into a tinderbox.

As a more focused, more specific take on Total War, Troy has an epic tale to tell. But to the benefit of the series’ strategic legacy, Homer’s writings set the scene rather than deliver a script, leaving plenty of room for those of us who haven’t memorised The Iliad to enjoy crashing one enormous army into another and watching the world burn.

At first, Troy seems a bit small. There’s just the one map upon which the campaign is played. But that map is absolutely massive, taking in all of mainland Greece, a hefty slab of the western coast of modern-day Turkey and dozens of islands in between. The diverse geography provides a healthy mix of terrain types across the map, which in turn present different strategic challenges: The densely forested mainland is ideal for ambushes and funnelling armies through its mountainous corridors while the islands in the Aegean may be more exposed but any invading force is likely to have suffered attritional losses making the treacherous journey by sea.

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